Showing posts with label Game Programming. Show all posts
Showing posts with label Game Programming. Show all posts

First, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read. As far as the style of the book goes, I think that's actually where it really shines. The author has a way of explaining things that's thorough without being verbose.

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming&emdash;even if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.



About the Author
Grant Palmer is the author of the acclaimed Java Programmer’s Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at the NASA Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.

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Posted by JavaBooks on Thursday, July 23, 2009

Interactivity—the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you’re ready to jump into the world of programming for games, “Beginning C++Game Programming” will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you’ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

This Book
contains:
Introduction
Chapter 1 – Types, Variables, and Standard I/O: Lost Fortune
Chapter 2 – Truth, Branching, and The Game Loop: Guess My Number
Chapter 3 – For Loops, Strings, and Arrays: Word Jumble
Chapter 4 – The Standard Template Library: Hangman
Chapter 5 – Functions: Mad-Lib
Chapter 6 – References: Tic-Tac-Toe
Chapter 7 – Pointers: Tic-Tac-Toe 2.0
Chapter 8 – Classes: Critter Caretaker
Chapter 9 – Advanced Classes and Dynamic Memory: Game Lobby
Chapter 10 – Inheritance and Polymorphism: Blackjack

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Posted by JavaBooks on Wednesday, July 22, 2009

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